Official rules
Competition matters. People matter more. We play hard, call ourselves out, and keep the league welcoming enough that new people come back after getting absolutely cooked.
01Core principles
- Games operate on an honor system where players must exit immediately upon elimination.
- Sportsmanship is mandatory; competitive play is encouraged but excessive behavior is not.
- Referees hold final authority on all rulings.
- Teammates should help eliminated players exit regardless of referee confirmation.
02Basic game setup
- Teams: standard format is 6v6, though teams may start short with league approval.
- Balls: six dodgeballs total, three designated per team.
- Court: a center line divides the court; an attack line (clear line) activates balls post-opening rush.
03Match format
One change from the USA Dodgeball standard: individual games are not capped at three minutes. They run until a team is fully eliminated.
- 40 minutes total: two 20-minute halves with sides switched.
- Multiple games are possible per half.
- Games continue until complete team elimination.
- Time expiration triggers No-Blocking mode until a winner emerges.
- New games begin after full elimination if time remains.
04Start of game
- Ball placement: six balls on the center line, three per team.
- Player positioning: one foot on the back line, other foot inside the boundary.
- Opening rush: players retrieve balls upon the whistle. Teams may only access their three designated balls. Sideline contact means elimination. Players may cross the center line but cannot fully enter opponent territory.
05Ball activation
- Balls must cross the team's attack line to become live.
- Throwing an inactive ball results in elimination.
- Inactive balls can be caught but cannot eliminate players.
06False start
- Leaving the back line before the whistle is a false start.
- First offense: warning and rush reset.
- Additional offenses: the team begins with one player out.
07Burden to throw
- The team with the majority of balls has burden and must throw.
- If equal, player count determines burden.
- If both are equal, burden goes to the team that didn't previously hold it.
- Burden resets after valid throws.
08No-blocking
- Triggered when time expires during an active game.
- Held balls act as an extension of the body.
- Thrown balls contacting held balls remain live and can eliminate or be caught.
09Throw clock
- 10 seconds to throw once burden is established.
- The clock begins regardless of ball returns.
- The final five seconds are counted aloud.
- Failure to throw awards all balls to opponents.
- Throws after zero are invalid.
10Getting a player out
- Hit by a live ball that becomes dead.
- Stepping on or over boundary lines.
- Throwing an inactive ball.
- Being the thrower of a caught ball.
- Having a blocking ball knocked loose and dead after live-ball impact.
- Intentional headshots may warrant discipline.
11Blocking
- Players may block using a ball.
- If the blocking ball is knocked away and becomes dead, the blocker is out.
- Hands and fingers don't count as a blocking ball.
- Blocked balls remain live until caught or dead.
12Catching
- A valid catch eliminates the thrower and one teammate re-enters.
- The catching player must demonstrate clear control.
- If a ball hits a player and a teammate catches it before it goes dead, the hit player is safe.
- Jerseys cannot be used as nets.
13Player re-entry
- Eliminated players queue in elimination order.
- Re-entry follows that same sequence from the back line.
- Only starting players are eligible unless an injury substitution is approved.
14Ball collisions
- Opposing-team throws that collide become dead.
- Same-team throws remain live until caught or dead.
15Interference
- Eliminated players, inactive players, retrievers, and spectators cannot interfere.
- Active throwers may knock balls away before catches are secured if remaining in bounds.
- Consequences range from warnings to ejections.
16Referee discipline
- Verbal warnings for minor issues.
- Outs for rule violations.
- Removal for unsafe play, harassment, repeated arguing, or unsportsmanlike conduct.
- Additional league discipline applies for conduct affecting safety or operations.
Cloth rules are coming soon. Foam and No-Sting both run on the ruleset above.
Common calls, quick sheet
Fast reference for the calls that come up most on the court.
Hit by live ball · boundary violation · inactive ball throw · thrower of caught ball · blocking ball knocked loose and dead
Blocked ball retained · inactive ball contact · same-team collision · teammate catches ricochet
Thrower out, one teammate re-enters · control required · no jersey nets
End-of-half use · held ball equals body · blocked ball stays live
No throw before zero · throw after zero · improper interference
Warnings for minor issues · outs for violations · removal for unsafe or unsportsmanlike conduct
Know the rules, then come throw
Season Three starts September 25th. Registration closes September 20th.
Register for Season Three